Search found 365 matches

by NinjaBirdman
Fri Mar 10, 2017 7:27 pm
Forum: Map Making and Game Modding
Topic: CS:GO mapping - new* maps
Replies: 112
Views: 47419

Re: CS:GO mapping - new* maps

Missing func vehicle... https://www.youtube.com/watch?v=DnfSoaJxe3Y

Good to see you still mapping though NIPPER!
by NinjaBirdman
Sat Sep 29, 2012 9:03 pm
Forum: Counter-Strike
Topic: CS:GO Custom Maps
Replies: 43
Views: 12852

Re: CS:GO Custom Maps

Just posted my new map up on gamebanana: http://gamebanana.com/csgo/maps/169358 Feel free to check it out and put it on the server if ya want(or even just download it, check it out, and let me know that it works, haha, been awhile since I've released a map, hopefully I didn't miss anything). Hope yo...
by NinjaBirdman
Sat Sep 29, 2012 8:52 pm
Forum: Map Making and Game Modding
Topic: cs_chatbox (CS:GO map)
Replies: 5
Views: 2355

cs_chatbox (CS:GO map)

http://gamebanana.com/csgo/maps/169358 Here's a link to my new map(not so new, been working on it since 1.6 or earlier). Finally got it close enough to finished to push out to the world, so I threw it up on CS Banana. Hopefully it works right. If anyone downloads it and gets it to run let me know! ...
by NinjaBirdman
Sun Aug 19, 2012 1:53 pm
Forum: Counter-Strike
Topic: CS:GO Custom Maps
Replies: 43
Views: 12852

Re: CS:GO Custom Maps

Was just poking around in my old maps folder last night and I have about 4 (pretty cool!) maps anywhere from halfway done to 75%, might try to put some work in on em in the next few days/weeks and see if I can finish them, then maybe we can try to round up some people to test them.
by NinjaBirdman
Thu Jul 26, 2012 9:41 pm
Forum: Map Making and Game Modding
Topic: Blast from the past
Replies: 24
Views: 7251

Re: Blast from the past

Heyyooooo Tommyknocker! Cool to see some of my maps on that link! Good times! Totally forgot about frankyhax! I still dabble in mapping from time to time, haven't actually finished anything in years though. Have 4 or 5 pretty cool CS:S works in progress, but I doubt they'll everrrrr get finished. I ...
by NinjaBirdman
Tue Jul 17, 2007 11:14 pm
Forum: Map Making and Game Modding
Topic: Car
Replies: 9
Views: 661

Well, for one, the car needs to be pointed left on the top view of the map.
by NinjaBirdman
Tue Jun 05, 2007 8:54 am
Forum: Map Making and Game Modding
Topic: What is that map with the ghost busters' car?
Replies: 4
Views: 693

Three of my maps had the ghostbuster's car. ninjashouseofhorror, old_haunted_house, and ownage_ninja. Don't know of anyone else having it in their maps. You might be thinking of ninjashouseofhorror, but my site is down indefinately so...
by NinjaBirdman
Wed Mar 07, 2007 6:47 pm
Forum: Map Making and Game Modding
Topic: func platrot
Replies: 2
Views: 689

Uhhh, how? Maybe you're not getting what I'm trying to do, or maybe there is a way to do it with just path_tracks, but I think I'll try to explain better. Say the train is coming up on an analog clock laying face up. The minute hand is pointed at 6. The train stops on the end of the minute hand, and...
by NinjaBirdman
Tue Mar 06, 2007 9:39 pm
Forum: Map Making and Game Modding
Topic: func platrot
Replies: 2
Views: 689

func platrot

So I'm trying to do a map based around a ride, like the pirates of the caribbean or the haunted mansion(but completely original), and I have it so you ride on a func_tracktrain. There's one part where I need the train to rotate 180 degrees around a tree, and I'm using a func_platrot. I might not be ...
by NinjaBirdman
Sun Jan 28, 2007 1:21 pm
Forum: front-page news
Topic: Ghostbusters Ecto-1 Car for sale
Replies: 5
Views: 386

Oh shit I wish I had that kind of money. Cruising around in that thing would be beyond awesome.
by NinjaBirdman
Sun Oct 22, 2006 6:06 pm
Forum: Map Making and Game Modding
Topic: Haloween map project CS:S
Replies: 347
Views: 23404

Some progress shots... still a lot of work to do but it's getting there. http://www.ninjabirdman.com/images/mad_sci_castle2.jpg These stairs should be fun, with the sliding and dying and all. http://www.ninjabirdman.com/images/mad_sci_castle1.jpg This is a way to one of the bombsites. The frankensti...
by NinjaBirdman
Sun Oct 22, 2006 7:47 am
Forum: Map Making and Game Modding
Topic: Haloween map project CS:S
Replies: 347
Views: 23404

I might be ready by Tuesday, but I'm going to see the red hot chille peppers that night so I won't be able to test then. But we'll probably need a couple of nights to test anyway... what's the count on how many maps are gonna be done on time at this point?
by NinjaBirdman
Sat Oct 14, 2006 9:36 pm
Forum: Map Making and Game Modding
Topic: Haloween map project CS:S
Replies: 347
Views: 23404

Stretch room ftw!

http://ninjabirdman.com/downloads/mr_stretchroom.wmv

I also need a nice grandfather clock if anyone has one.
by NinjaBirdman
Thu Oct 12, 2006 9:44 pm
Forum: Map Making and Game Modding
Topic: Haloween map project CS:S
Replies: 347
Views: 23404

I finished sketching out my map today and started working on it. Have a lot of work to do but I should have plenty of time to get it done. I'm going with a mad scientist's castle theme to it. The story to it is the mad scientist set up a huge moon blocking machine(much like Mr. Burns' sun blocking t...
by NinjaBirdman
Thu Oct 05, 2006 5:16 pm
Forum: Map Making and Game Modding
Topic: Haloween map project CS:S
Replies: 347
Views: 23404

So who's all creating a map for this? If I'm correct, I think the list so far is: Mr.Blip NIPPER HomicidalApe AlphaKenny ayeyah Ronin ? mrgrim and myself And quite possibly me, although I decided to start a whole new map, rather than work on the one from two years ago. When, exactly, do we need the...